The galaxy needs guardians and today’s From Panel to Play is all about them! The Guardians of the Galaxy are a band of lovable misfits that are well known to somehow get the job done. As Marvel: Crisis Protocol has grown, so too has their affiliation. Today we are going to dive into the Galaxy’s Deadliest Affiliation Pack that supports the Guardians of the Galaxy. This box is one of two the affiliation is getting in the very near future!
This pack features four Guardians who excel at taking out opponents. First up is Drax the Destroyer! Drax has a packed Stat Card that fits the Titan Killer. This Threat Value 3 character brings standard defenses and movement stats, but he has many ways to take enemies down.
Driven by Vengeance is the key superpower on his card. This superpower allows him to mark an enemy who dares to damage him. While the mark persists, Drax the Destroyer is able to add 3 dice to any attack he makes against that character. This boosts his attacks substantially. The Vengeance token created by this superpower is removed after the attack is resolved so Drax will benefit from being in the middle of the brawl taking hits throughout the fight.
Drax comes with multiple Physical attacks from the fairly basic Blades attack that benefits from enemies suffering the Bleed special condition to the stunning Headbutt attack and finally the mighty Titan Killer attack that gets stronger the more damage Drax takes.
Tying this together is The Destroyer, a Short Throw superpower, and I Can Take It, an Innate superpower that reduces the damage Drax takes.
While Drax the Destroyer is able to deal damage very well, he does not have any extra movement abilities. Players that overcome this weakness will be perfectly situated to take down even the biggest and baddest of the enemies they face!
Next we have the two famous daughters of Thanos, Gamora and Nebula.
Gamora is an assassin with no peer. Her signature superpower is Deadliest Woman in the Galaxy. This Innate superpower allows her to change one die result to a Hit for each Wild in the roll when making an attack, adding consistency to her attacks that ensures she lives up to her title.
God Slayer is her basic attack that sports 6 dice and causes her target to gain the Bleed special condition. Cosmic Assassin has the Pierce rule and Rapid Strike which allows her to hit a second enemy near her target with a follow-up attack. These two attacks deal great damage, and when combined with Deadliest Woman in the Galaxy, allows Gamora to hit harder than expected for a Threat Value 4 character.
Gamora’s defenses are nothing special, so the addition of Stealth helps her get to where she needs to be, especially when combined with her Long Speed stat. For those moments when enemies close in to cross blades with her, Martial Prowess gives her extra defense and may damage her attacker. Finally, when her Long movement isn’t enough to close the distance, Gamora can use Assassin Leap to Throw herself Short. She won’t suffer damage from this throw, but anything she collides with will be hurting!
Nebula has been cybernetically enhanced by Thanos into an exceptionally strong killing machine. While she lacks the subtlety of the stealthy Gamora, she is no less effective in the assassin role. As a Threat Value 2 character she has some serious limitations to her abilities which are found in the Assassin Innate superpower. This superpower prevents her from Contesting, Interacting with, or holding Objective tokens. There is an upside, however. When attacking enemies Contesting or holding Objectives, she can reroll any number of dice in her attacks. This allows her to preserve her dice that have successful results while rerolling those that aren’t successes (but not Failures!). This superpower has the effect of supercharging her otherwise mediocre attacks.
Nebula brings three attacks. She has a basic Strike that has a Strength of 4 and may cause the target to gain the Shock special condition. She also has a short-range Blaster Pistol that can help her gain Power. Finally, she has her best attack, the Shock Sword Assault, which allows her to Place near the target while giving it the Stun special condition. As previously mentioned, none of these attacks have an impressive number of dice, but if properly leveraged, the Assassin superpower makes all these attacks extremely consistent, allowing her to deal substantial damage to all enemies.
Nebula’s Cybernetic Enhancements, while a source of constant pain, give her a number of Immunities as well as letting her reroll one defense die when attacked and will remove one damage when she activates.
Nebula’s inability to handle Objective tokens is a benefit in some situations since she will never spend Power to Interact with them. If she can get into the correct position during the first round of the game, she can open the second round with a Blaster Pistol attack to gain a Power and immediately follow up with a Shock Sword Assault. This combination of attacks has a high likelihood of Dazing many enemy characters and knocking loose an Objective token.
The final character in this pack is Ronan the Accuser. Ronan has aided the Guardians many times over the years and so has earned his place in their Affiliation Pack. This punishing character wields a formidable hammer and always goes down swinging.
All of Ronan’s attacks have powerful rules to control opponents from his Strike’s chance to Throw enemies to Universal Weapon’s Shock and Push rules. His final attack, Kree Justice, damages enemies near the target and gives the target the Stun and Stagger special conditions.
What kind of Accuser would Ronan the Accuser be if he could not judge his enemies? When enemies damage his allies he can use the Judgment superpower, which causes them to gain the Judgment special condition that limits their ability to gain Power.
When Ronan the Accuser takes too much punishment and is about to be Dazed or KO’d, his force of will keeps him in the fight long enough to make one last push into his attacker before making an attack against them. This can be any of his attacks and will be able to spend the Power he gained from taking damage in case he uses Judgment before delivering a final Kree Justice!
One thing players will notice is Ronan the Accuser’s power generation is not always strong enough to fuel his abilities. To help mitigate that weakness he can carry the Power Infinity Gem so he can always judge his enemies while ensuring they feel the might of the Kree!
This pack also comes with two Team Tactic Cards for the Guardians. The first is Lovable Misfits, which gives random effects to each Guardian that spends 1 Power. These effects range from powerful to detrimental as you would expect from a team that wings it every battle.
The second card is Daughters of Thanos. This card recently saw a reduction to the cost to play it. This combo attack featuring Gamora and Nebula can result in a lot of damage on an enemy.
As the Galaxy’s Deadliest head out on their next adventure we close this From Panel to Play, where we introduce all of the galaxy’s mightiest heroes and villains! Pre-order your Galaxy’s Deadliest Affiliation Pack from your local gaming store or online at the webstore today!
Until next time, Atomic Mass Games, signing off!
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