From Panel to Play: Agent Venom

01/03/2023

CP100 Agent Venom

From Panel to Play? More like “from High School bully to symbiote-powered secret agent,” am I right? This time on From Panel to Play, we’re taking a look at the guy who made Peter Parker’s time in Midtown Science High School miserable after a bit of alien symbiosis: it’s Agent Venom!

When Flash Thompson finished college he joined the military, which cost him both his legs in the line of action. When the United States government offered him the chance to serve once more as an experimental bioweapon, he accepted the Venom symbiote and became Agent Venom. He has since led an eventful life, joining forces with the likes of the Web Warriors, S.H.I.E.L.D., and even the Guardians of the Galaxy!

Agent Venom swings into the game with a tasty combination of Klyntar symbiote powers and heavy ordinance… it’s like chocolate and peanut butter!

Take a look at his three attack options. First up, Klyntar Firepower is a Physical attack with decent range. Agent Venom snaps off a volley at his target at Strength 5, with the potential to inflict a bleeding injury on them if you roll any wilds. For more of a sure thing, he can pay 1 Power to toss an Incendiary Grenade at the target, an Energy attack that lights its target on fire after dealing damage.

Last but not least, Agent Venom has an amazing crowd-control attack in the form of Symbiote Special Forces. A whirlwind of lead and flesh in the form of a Beam 3 Strength 7 attack, this volley has the potential to provoke the symbiote into a storm of Lashing Tendrils, dealing 1 damage to any enemy character within Range 2 of Agent Venom!

But his attacks are just a part of what Agent Venom brings to the table. Symbiote Web Swing is an affordable Active superpower that allows him to ride a line of webbing to a point within Range 3—which pairs well with his Wallcrawler innate superpower, if he’s looking to scamper into position. He can also draw on the conditioning of Project Rebirth 2.0, an Active superpower that lets him remove any one special condition he is currently suffering.

Being a symbiotic warrior is an exercise in cooperation. Flash Thompson and Venom both bring their best to this partnership. While he might best be remembered as Peter Parker’s school bully (despite them becoming friends later in life), Thompson was also an All-Star Quarterback. Now he can use the talent that let him throw a tight spiral to fling terrain up to Size 3 at his opponents. And Venom amps the team’s aggression with Symbiotic Instincts, which deny their victims the ability to modify defense dice during Agent Venom’s attacks.


That’s all for our first look at the symbiotic super-soldier, Agent Venom! Be sure to check back in the future for yet another installment of From Panel to Play, the series where we give you your first look at how your favorite characters transition to the tabletop in Marvel: Crisis Protocol. Pre-order your copy of the Agent Venom & Spider-Woman Character Pack at your local game store or through the webstore today!

Until next time, Atomic Mass Transmissions, signing off!