Hobby Transmission – Building Dracula’s Castle – Part 1 

 

Hello Hobbyists!

Today we are going to go over some tips on building the Tomb of Dracula Terrain Set for Marvel Crisis Protocol. You should follow the instructions but these are additional tips that may help along the way.

For this, you will need your normal hobby tools such as clippers, glue, and a hobby knife. For more details on how to build miniatures, check out the first video in a three-part Beginner Series found here!

I clipped each part out and cleaned up any mold lines or injection spots that remained on the pieces. This will make the set cleaner for painting and make assembly much easier.

When we get to the stairs, be sure to start at the base of the stairs to ensure the build lines up. Do not glue the stairs onto the base as of yet! We want to make sure all the parts line up and we will glue at the end. Leaving the parts unglued to the base will give us the ability to make sure it all lines up and there is cure time in the walls to give some wiggle room.

Here I have the first landing all built and is setting into the channels properly. I let the stair set in the channel to make sure the landing will fit properly later.

Next assemble the cell section, but as before, do not glue it to the base. We want all the segments to cure before committing to the base. Get everything to line up and set into the channel.

The small bit of wall that connects the two parts can be tricky. Check the fit a few times to ensure understanding of the fit and connection.

Now the stairs are built and cured. Everything lines up as we made sure to keep it in the base plate so the walls are straight. Now you can glue the stairs to the base plate.

Fully build and then attach the top section of stairs and then attach the back wall segments to the stairs and base.

You may need to give it a bit of a shove on the part shown here to make sure it snaps into place.

You can finish off the build as shown in the instructions with the small set dressing items. I left a few off for painting, such as the vase and torch. In hindsight, the gold chest may have benefited from being left off as well.

I also added some texture to the castle floors. This is optional, but adds some nice contrast to the floor and makes it unique.

Remember, take your time and check the fit of all parts before adding glue and attach parts together (measure twice…cut once)

Now we are ready to prime and paint our Tomb of Dracula!

________

Thanks for joining in taking a closer look at building Dracula’s tomb! Be sure to check back for part two where Dallas covers painting tips for Dracula’s Tomb. The Tomb of Dracula Terrain Pack and your favorite Marvel: Crisis Protocol characters are available for pre-order or purchase at your local game store or through the webstore.

Until next time, Atomic Mass Games, signing off!

Hobby Preview: Monsters and Tomb of Dracula

In today’s transmission, Atomic Mass Games Creative Director Dallas Kemp shares an in-depth look at the Tomb of Dracula and hobby tips.

When monsters rise…you need some sweet terrain to show them off! The Tomb of Dracula Terrain set is designed to be a centerpiece to your collection. We wanted to create the classic tomb and have a piece of terrain that can showcase the monsters and Dracula. The first step to the design was to create an overall shape and silhouette that captures the gothic vibe of Drac’s tomb and be able to tell a story around the four minis in the Monsters Unleashed set. We knew we wanted a castle with multiple levels and a full terrain experience. We went through a few designs but landed on the circular shape with the spiral stairs to allow our monsters to be fully viewed in the scene. Each level has a smaller platform to accommodate the base of the minis (even Moon Knight if you are feeling cheeky).

The next element that we fell on is the stained-glass window in the stairwell. We had a few designs that we went through, but landed on the idea of Dracula to of course have a giant stained-glass image of himself constructed in his domicile.

The center of Dracula’s deepest dungeon has his sarcophagus and great treasures. During the sculpting phase, we decided to add an ancient tome as an option as well. Perhaps Dracula finally retrieved the Darkhold for the Montesi Formula within!

More set dressing was added, including the tapestries, piles of treasure, and the steel-barred dungeon.

When it came time to paint the set, we had our intrepid painter Brendan Roy work on this one. He was able to create a beautiful atmosphere with the stonework by adding subtle colors and focusing on the lighter areas where the light would pass through the stained glass. Speaking of the stained glass, Brendan was able to really capture the grandeur of Drac’s image with clever use of very translucent paints over a light base coat.

Once painted, the tomb becomes a fantastic centerpiece to a thematic game of MCP set in the dark forests of Transylvania or maybe a crumbling castle set in the Dark Dimension! With a little hobby prowess, the parts can be easily converted to create several small pieces as well if that is more in line with your needs.

Additionally, you can use your tomb to display your monsters in their fully painted glory! Your granny will love it when she visits.

That’s all for today’s deep dive into Monsters and Tomb of Dracula. Be sure to check back for more previews on new and upcoming releases for Marvel: Crisis Protocol. The Monsters Unleashed Character Pack, Tomb of Dracula Terrain Pack, and more are available for pre-order or purchase at your local game store or through the webstore. Thanks for joining!

Until next time, Atomic Mass Games, signing off!

Hobby Preview: Tomb of Dracula Terrain

Hello everyone and welcome to today’s spooktacular tour of Dracula’s Tomb for Marvel: Crisis Protocol (insert lightning flash and ominous thunder here).

Way back, when we first decided to dive into Marvel’s more monstrous side, we knew we wanted to do something special to really tie these characters into the overall game. Something that provided players a unique centerpiece to set their Marvel: Crisis Protocol battles squarely in the realm of Marvel monsters.

While our initial conversations began with an idea of doing a Rival Panels with Dracula squaring off against another character, we realized that no single monster could ever be a match on their own against the man, the myth, the legend that is Dracula. So what started as a small scene set around the lord of vampires’ coffin quickly began to evolve. Our imaginations were inspired by the iconic imagery of ancient spiral stone staircases leading down into the menacing, dark depth beneath an ancient castle, the very air becoming stale and musty with the absence of life. The original concept drawing soon extended higher and higher on the digital drawing page as our Creative Director Dallas sketched our verbal descriptions of every classic horror set ever put into media, interpreting the imagery through a skilled hobby miniatures lens.

Thus was born a towering terrain piece, evoking the best of the classic tales of suspense but perfectly suited for the needs of a miniatures game. From that initial sketch we then began discussing how our Marvel monsters would occupy it when not in the midst of the game. Being avid hobbyists and painters as well as players, we always love to ensure that our terrain can be just as exciting to display in our collections between games as the character miniatures themselves.

From that point, what started as a miniatures concept sketch became a road map for a display deserving of entry into the Worthy, one that would be open to anyone who wanted to have a bit of the spooky side of Marvel. In the end, the final concept became the roadmap not just for the sculpting team to create the miniatures but also the road map for the final illustration overseen by Marvel: Crisis Protocol Art Director Josh Colón. The final art piece, which formed a triptych (quadtych, technically) of the four Team Tactic Cards included with the Monsters Unleashed Pack, was based on the final position and composition of the rough concept sketch.

Following the conclusion of the concept was months of sculpting and engineering work, with Atomic Mass Game’s own Sculpting Manager Kevin Kircus doing a lot of the work to try and reign in our creative ambitions into something that would be both practical to produce and compelling on the tabletop. From fallen tapestries to ancient stained glass and ominous crypts, Kevin and the rest of the miniatures team created a stunning centerpiece around which players could take their Crisis Protocol games from the busy downtown city to the mist covered, wolf-howling wilds where sinister forces lurk around every shadow.

Much like the NYC Apartment Building or Sanctum Sanctorum before it, we can’t wait to see how players integrate the Tomb of Dracula as a focal point of their battlefields. Whether as an imposing central obstacle to stage their battles around or as an anchor within one of the battlefield’s quadrants.

And that’s before even considering the impact the Tomb of Dracula can have when players decide to use its special One-Shot Card rules, to enshroud the battlefield in the darkness that the Tomb’s denizens find most comfortable.

That’s all for today, be sure to light those torches, sharpen those stakes, and stay tuned for more insights and info on all things related to Marvel: Crisis Protocol!

Until next time, Atomic Mass Games, signing off!

From Panel to Play: Monsters Unleashed

On the night of the full moon, a team of supernatural commandos skulk slowly toward a castle on a hill. The thralls guarding the way are quickly dispatched so they can’t call out, which could notify the true threat. Despite the commandos’ best efforts, the master of the castle, Dracula, is alerted to their presence by his army of thralls at the heart of the castle. The inevitable showdown commences!

Werewolf by Night; Frankenstein’s Monster; and N’Kantu, the Living Mummy join the ranks of the Midnight Sons Affiliation to hunt down Dracula, the leader of the Thralls of Dracula Affiliation and member of the Cabal.

N’Kantu is built around Anubis’s Soul Harvester and Captured Soul tokens. He gains a soul when a character is Dazed or KO’d or when he does damage with Sever Soul. He can then spend those Captured Soul tokens on Living Death to heal, remove conditions, or gain power. Undead Empowerment allows him to spend Captured Souls to count fails as wild results. The additional access to wilds on his attacks increases the chance he can trigger the effects on Swarili Strike, his attack that represents his training as a warrior and chieftain of the Swarili people. Between his ability to gain health with Living Death and Alchemical Curse of Nephrus to reduce damage, N’Kantu is a very survivable 3-threat character. The wizard Nephrus cursed N’Kantu to live forever and sealed him in a sarcophagus, where he was trapped for centuries. N’Kantu’s resilience as a living mummy is enhanced by his Immunity to Bleed, Hex, and Poison.

N’Kantu agreed to serve Anubis in exchange for giving him a peaceful death after a period of servitude collecting souls. With Service to Anubis, N’Kantu can make an absolutely devastating area attack if he can collect close to 10 power and 3 Captured Soul tokens.

N’Kantu really shines when he can use his resilience to stick around while the rest of his squad fights. When he’s at his maximum of 3 Captured Soul tokens, he needs to activate as soon as he can to spend them so that he doesn’t miss the ability to collect more from any Dazes or KO’s that might happen.

Adam was stitched together by Victor Frankenstein out of the bodies of the dead and given life in an arcane procedure. Adam, also known as Frankenstein’s Monster and Frank, is built around limited power gain and otherwise powerful abilities. Adam is quite sturdy with 7 health on both sides of his card, 4 physical defense, and the ability to heal himself with Replacement Parts. He’s also surprisingly quick moving with a medium move on a 50mm base and the charge superpower. He hits quite hard with his 6-die attack that gains power, his Size 4 terrain throw, and his up to 12-die The Monster’s Fury attack. To top it all off, Adam has great control with Thick Skull to stagger for 1 power if he can sneak through damage. Immunity to Shock is only appropriate for a character brought to life with electricity.

Adam calls himself a hideous monster and is regularly quite lonely in his existence. When someone does show care and pay attention to him, he is willing to put himself on the line and protect them. Hideous Monster lets other characters spend power to have Adam become the target of an attack against them. Since Adam doesn’t pay for the card, it puts him positive on power if he takes any damage from the attack, possibly giving him access to more options on his activation. After he is attacked, he has the chance to damage and move the enemy character closer so that he can attack back.

Jack Russel’s family line has the curse of the werewolf, and he first transformed during the full moon around his 18th birthday. During the night of the full moon, Jack loses the ability to control himself and instead hunts as a monstrous werewolf. When it’s not the full moon, Jack has learned to willingly transform into a werewolf, and he retains his intelligence and control when he does so.

Werewolf by Night can leap around with exceptional speed. His 50mm base and medium move is already quite quick, but the addition of Pounce and the Leap trigger on Savage Slash have him move around quite a lot even without move actions. Between Savage Slash’s 6 dice and Pounce, he can also put out quite a lot of damage even if he starts without power. If he does have power, Lethal Lycanthrope is a savage spender attack with a guaranteed throw. Even if he doesn’t focus down his target completely, they may find it hard to attack him back with Midnight Massacre as a threat to finish Dazing or KO’ing them. If he doesn’t get to attack first, though, he still has a great chance of surviving against non-mystic attacks with 7 base health and good defenses. If he does survive, Healing Factor comes into play and removes damage from him. Unearthly Howl is also a great defensive tool. Draining power from the enemies near Jack’s target makes it harder for them to attack him back. A canny player might even be able to get Root or Slow onto an enemy character then use his excellent mobility to move away from them.

Phases of the Moon gives Werewolf by Night the ability to adjust his playstyle for the remainder of a game. At the start of any Activation Phase, he can play it to decide which moon is coming out that night. On a new moon, Jack’s animal instincts are dulled, but his clear thoughts give him the ability to better plan around and avoid enemy attacks. On a full moon, Jack’s savagery comes out, and he loses the ability to hold extracts. In exchange, his capacity to smell weakness and pounce on it is enhanced.

Blade, N’Kantu, Frankenstein’s Monster, and Werewolf by Night can all remove damage from themselves. Playing all of them in the same squad makes it hard for the opponent to make damage stick without fully Dazing or KOing their targets. That capability lets the monsters play against reactive abilities that do small amounts of damage on their turn exceptionally well. It also makes it awkward for the opponent to attack another character after Dazing one of the Midnight Sons on their activation since the damage from the additional attack will likely be healed up before they can capitalize on it. Using Blade’s leadership, Bump in the Night, to Place out of the attack range of enemy characters is also especially effective since it makes it more likely the Midnight Sons will not be Dazed or KO’d in one Activation, allowing them to heal back up.

Vlad Dracula was born in Wallachia in the 15th century as a prince. He was infected with vampirism as an adult and grew to become Lord of the Vampires. The experience Dracula gained through his centuries of existence as a warrior and commander of vampiric thralls has made him a master of swordsmanship and strategy.

Much like the rest of the monsters, Dracula has the capacity to regenerate from damage. Unholy Vampiric Immortality heals Dracula when he ends his activation around bleeding characters, and all of his attacks can cause Bleed. In addition, Dracula can heal during his activation with Blood Feast or outside of his activation using Eternal Hunger if he is attacked by a character within range 2. Yet another source of healing is the Mist effect of his Shapeshifting superpower, which also removes all the special conditions on him. When you go after Dracula, make sure to finish the job, or he will likely come back at least as strong as he was before. Dracula’s Shapeshifting also gives him additional mobility with Wolf, making his move among the fastest in the game, and Bat, giving him Flight to move over terrain.

Dracula’s damage output and ability to control his enemies are also outstanding. The 7-die Ancestral Blade attack is a very powerful baseline to build from, and the very easy to achieve Curse of Shadows trigger enhances that even more by giving out Bleed. A follow-up attack of Fury of the Vampyr would then be an 8-die reroll using any attack with an automatic Throw. That attack pattern is massively powerful if Dracula can start within Range 2 of his target. He can start within Range 3 instead if he has enough power to use Hypnotic Stare first, moving his target nearer. Of course, Hypnotic Stare is also a very powerful way to move enemy characters away from the fight to deny their ability to interact with Dracula’s squad.

Thralls of Dracula grants Dracula the Bloodlust leadership that he can use with any characters in his squad, offering an extremely flexible way to play. Bloodlust gives his squad the ability to give out the Bleed conditions Dracula needs to be at his best. If the enemy character already has Bleed, Dracula’s squad can regenerate from damage like other monsters.

That’s all for today’s installment of From Panel to Play, the series where we preview your favorite characters and how they translate to the tabletop. When you’re ready, these monsters and more are available for pre-order at your local game store or through the webstore today. Thanks for joining us!

Until next time, Atomic Mass Games signing off!

Monsters Unleashed Character Pack

CP245 Monsters Unleashed Character Pack

 

The immortal monster known as Dracula has plagued humanity for centuries. A being of terror and evil Dracula wields the unholy powers of vampirism as well as dark magic in his never ending quest to bring all the living beneath his thrall. Brought together through chance, these supernatural creatures share a common purpose: the protection and defense of their kind against both natural and unnatural threats. While they may be viewed as villains by most of humanity, this group which includes the ferocious Werewolf by Night, N’Kantu the Living Mummy, and Frankenstein’s Monster has saved those who hate and fear them many times, as they use their supernatural powers to stand against mortal and immortal dangers that lurk in the night.

 

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Stat & Team Tactic Cards

Team Tactic Cards

What’s Included

  • 4 Miniatures
  • 1 One-Shot Card
  • 4 Character Stat Cards
  • 4 Team Tactic Cards
  • 1 Punch Board
  • 1 insert

360° View

Miniature Assembly

Find the assembly diagram for the Monsters Unleashed Character Pack here!

Download PDF

From Panel to Play: Monsters Unleashed

Marvel: Crisis Protocol

09/19/2024

The inevitable showdown commences!

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Hobby Preview: Monsters and Tomb of Dracula

Marvel: Crisis Protocol

10/07/2024

Creative Director Dallas Kemp shares an in-depth look at the Tomb of Dracula and hobby tips.

Read more

Asmodee Store

Available at your local friendly game store or through the webstore

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Shang-Chi and Silver Sable

CP69 Shang-Chi and Silver Sable

Two new characters join Marvel: Crisis Protocol. Trained by his father in the martial arts from a young age, the assassin Shang-Chi became a living weapon. After learning the truth about his father’s crimes, Shang-Chi cast him aside and began working with fellow heroes to do what is right. Silvija Sablinova convinced her father to train her to hunt war criminals. After his death, she took the name Silver Sable and her skills have taken her all over the world—fulfilling contracts to support her team and homeland. These two miniatures are accompanied by 2 character stat card and six team tactics cards.

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Stat & Team Tactic Cards

Stat Cards

Team Tactic Cards

What’s Included

  • 1 Shang Chi Miniature
  • 1 Silver Sable Miniature
  • 2 Character Stat Cards
  • 6 Team Tactic Cards
  • 1 Token Sheet

360º View

Miniature Assembly

Find Assembly Diagrams for Shang-Chi and Silver Sable here!

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From Panel to Play: Silver Sable

Marvel: Crisis Protocol

05/23/2024

Organizations across the world are always hiring mercenaries to get the job done, but few employ such talented individuals as Silvija Sablinova. Walk softly but carry a big gun with the subject of today’s From Panel to Play: Silver Sable!

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From Panel to Play: Shang-Chi

Marvel: Crisis Protocol

06/17/2024

The road to inner peace is fraught with danger and temptation. Many a soul longs for such balance in life, and few can ever hope to achieve it. Calm your senses and prepare your mind, for in today’s From Panel to Play we take a look at the Living Weapon, Shang-Chi.

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Asmodee store

Available at your local game store or through the webstore

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Immortal Hulk

CP144 Immortal Hulk

Players take destruction to the next level with the Immortal Hulk Character Pack. This alternate version of a fan-favorite character harkens to his incarnation in the smash-hit Immortal Hulk comic book run. With an all-new miniature, new Team Tactic Cards, and new Stat Card abilities, the Immortal Hulk has eternal staying power on the tabletop.

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Stat & Team Tactic Cards

Stat Card

Team Tactic Card

What’s included

  • 1 Plastic Immortal Hulk Miniature
  • 1 Bases
  • 1 Character Stat Cards
  • 2 Team Tactic Cards
  • 1 Token Sheet

360˚ View

Miniature Assembly


Find assembly diagrams for Immortal Hulk here!

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From Panel to Play: Immortal Hulk

Marvel: Crisis Protocol

04/06/2023

Prepare to step through this Green Door as we provide you a sneak peek at our newest character: The Immortal Hulk!

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Asmodee store

Available at your local game store or through the webstore

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Doctor Strange and Wong

CP23 Doctor Strange and Wong

Once a brilliant surgeon, Doctor Stephen Strange was set upon a different path when he lost the use of his hands in an accident. Seeking mystical healing, Strange instead discovered a new destiny as a master of the mystic arts. As Earth’s Sorcerer Supreme, Doctor Strange wields arcane spells and mystical artifacts such as the Eye of Agamotto and Cloak of Levitation to defend the planet against interdimensional threats.

Doctor Strange is aided by his faithful companion and friend Wong. Descended from a line of ancient warrior-monks, Wong is a potent sorcerer in his own right. Together with Doctor Strange he uses his power to aide and defend his allies and the world from harm.

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Stat & Team Tactic Cards

Stat Cards

Team Tactic Cards

What’s included

  • 1 Plastic Doctor Strange Miniature
  • 1 Plastic Wong Miniature
  • 2 Bases
  • 2 Character Stat Cards
  • 3 Team Tactic Cards
  • 1 Affiliation Card
  • 1 Infinity Gem Card
  • 12 Tokens

360˚ view

Miniature Assembly


Find assembly diagrams for Doctor Strange & Wong here!

Download PDF

From Panel To Play: Doctor Strange and Wong

Marvel: Crisis Protocol

07/20/2020

Get ready for a two-for-one Panel to Play! In today’s Transmission, we are looking at Doctor Stephen Strange and his loyal companion Wong.

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Asmodee store

Available at your local game store or through the webstore

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