From Panel to Play: Sabretooth, Apex Predator

Sabretooth, Apex Predator

Today we take a first look at a second version of a familiar face. Welcome back to a man who wants nothing more than to ruin your day (and Logan’s too if he can swing it): Victor Creed! Or as he may be better-known: Sabretooth, Apex Predator!

Victor and Logan had a lot in common, for a time. Both were born with similar mutations, granting them rapid healing, natural claws, and innate ferocity. But their paths diverged when Wolverine escaped Weapon X, leaving his fellow experiment Victor behind. Where Logan worked to become a better man, Victor focused his energies on becoming a worse one. And now that the prodigal son is sniffing around their old home, Sabretooth, Apex Predator would like nothing more than to find out path produced a superior warrior—and which one ends bleeding out in the snow.

Some things never change, and Victor’s Claw Slash attack is the one to worry about when he enters the tabletop. As per usual, it’s a Range 2 Strength 5 attack that generates Power equal to the Damage dealt. It also keeps its signature single Wild trigger, from which it gains Pierce (costing the target one of their successes in the defense roll) and inflicts the Bleed special condition.

But some things DO change, and this Apex Predator has developed an all-new attack: Bloodthirsty Onslaught! This Range 3, Strength 6 attack only costs him 2 Power. After resolving the beatdown, he will Place himself within Range 1 of the target character. And because he’s a man of specific tastes, it has the same single Wild trigger for Pierce and Bleed that can be found on Claw Slash.

And just to remind everyone who should really be watching out for him, Sabretooth gets to use his favorite nickname for Logan with Catch, Runt! This 3-Power Active superpower will send any enemy of Size 3 or less sailing Medium away from him with a powerful Throw. Then to follow it

up, Sabretooth can spend another 3 Power to use Primal Pounce and close the newly-opened distance, by Throwing himself Medium. He’s more dexterous than he looks, and won’t suffer any Damage from this maneuver.

If the rest of his abilities were not enough to signal that his primary goal is murder, he can drop 4 Power on the Active superpower Stop Squealing and Die to add 3 dice to the next claw- related attack on his turn.

But in Crisis Protocol one does not usually get to do a lot of murders if they can’t take the pain themself. Sabretooth’s 4/3/4 Defense stats and 7/6 Stamina are already impressive. Add in Healing Factor [1] and anyone who intends to put Victor Creed down had better do it fast.

That’s all for today’s look at the evolution of malicious ferocity. Be sure to check back in the future for yet another installment of From Panel to Play, the series where we give you your first look at how your favorite characters transition to the tabletop in Marvel: Crisis Protocol. Pre- order your copy of the Rival Panels: Weapon X Program pack at your local game store or through our webstore today!

Until next time, Atomic Mass Transmissions, signing off!

From Panel To Play: Logan, the Wolverine

Logan, The Wolverine

Today’s face may seem familiar to long-time fans of the game. But don’t let appearances fool you; our Panel to Play takes a look at the newest incarnation of a man who collects new lives and second chances like some people collect stamps. That’s right: today we have the utterly unkillable Logan, the Wolverine!

His is a tale as old as time. Or at least a tale as old as illicit bio-weapons programs. James Logan Howlett has been many people. First, a young mutant with a healing factor and bone claws, living a feral life of blood. Then, an enormously unwilling subject in the Weapon X Program’s vile experiments. From there he became an amnesiac escapee on the run, lost and confused, before ending up as a beloved member of Xavier’s X-Men. But the ties between these many identities are blurry, and the puzzle pieces of the past don’t quite fit together. This version of Wolverine is one looking for answers to long-dead questions. With a bike, a hat, and a nasty habit for cigars, Logan intends to find the truth… or die trying.

Logan’s not exactly a standard detective when it comes to finding out what he wants to know. Clocking in at 6/6 Stamina, 4/4/2 Defense Stats, Healing Factor [2], and Immunity to Stun, this guy is ready to get in close and make it personal. He can open with the brutal X-Slash attack from Range 3 at Strength 5. In addition to gaining Power for Damage dealt, he always ends this feral lunge by Placing himself within Range 1 of the target. And thanks to a thick coating of unbreakable Adamantium on his retractable claws, a single Wild result will score him Pierce; negating one of the ill-fated defender’s hard-rolled successes.

The man looking for the missing pieces of his mind is not exactly in the mood to negotiate. He’s a little on-edge, and if you push him over, you might be treated to a full-on Tornado Claw. It hits at Strength 7, with a single Wild result triggering both Pierce and inflicting the target with

Bleed. This attack costs him 4 Power, but since he’s not in the mood to be discriminate, it hits everyone in a Range 3 Beam before giving him another Place at Range 1 of his final target.

Those who have played the previous version of Wolverine might recall that he is “the best there is at what he does”. This new version would like to remind you that “What I Do Isn’t Very Nice”. This Active superpower costs 3 Power and an Action, to grant him an X-Slash attack with the added bonus of Throwing any target Size 3 or less. Which is admittedly extremely rude.

He retains his Innate superpower Adamantium Skeleton, since no-one has been able to get it off him. This makes him count as Size 3 when he is Pushed or Thrown, given how dense the metal makes his bones.

But as we mentioned earlier, this Logan is not in his best mental state. It’s hard to blame him, given how badly everyone involved in his past would like to make his mind a living nightmare. Get Out Of My Head! is his Innate, uncontrollable response to Mystic attacks addling his already stressed mind. The first time an enemy Mystic attack damages him each Turn, Logan lashes out at his allies in confusion, dealing any of them within Range 3 of him 1 Damage. It’s

hard to say getting stabbed by your friend has an upside, but at least any allies damaged this way also gain 1 Power.

This poorly-restrained violence leads Logan to steer clear of other people. If there are no other allied characters within Range 3 of him, Logan can cut loose and go On The Hunt, rerolling 2 of his attack dice on every attack he makes.

That’s all for today’s look at a man you probably shouldn’t stare at anyway. Be sure to check back in the future for yet another installment of From Panel to Play, the series where we give you your first look at how your favorite characters transition to the tabletop in Marvel: Crisis Protocol. Pre-order your copy of the Rival Panels: Weapon X Program pack at your local game store or through our webstore today!

Until next time, Atomic Mass Transmissions, signing off!