From Panel To Play: Moon Knight

CP48 Moon Knight

When the moon hits your eye, like the might of an ancient Egyptian god that grants you incredible powers, that’s-a Moon Knight…

Marc Spector’s journey to becoming the hero Moon Knight was not a simple or straightforward one. A former boxer, U.S. Marine, CIA operative, and mercenary, Spector was already an extraordinary man before the events that would transform him. After joining the archaeological expedition of Raoul Bushman, Spector’s employer double-crossed him and left him for dead.

That’s when Spector’s life took a turn for the strange. The Egyptian god Khonshu approached the dying man and offered him a second chance at life in return for serving as his avatar on Earth. Spector agreed and was resurrected with superhuman abilities as the Moon Knight, his strength, endurance, and reflexes becoming stronger as the moon grows full. And like the phases of the moon, Moon Knight goes through a cycle of changes as he passes from one personality to the next.

Moon Knight’s miniature captures him dramatically looking over the city from atop a rooftop, the wind pulling at his enormous cape. His posture is that of a poised sentinel, with his cape giving him a dynamic feeling of movement to offset his steady posture.

Moon Knight brings a lot of options to the tabletop for his Threat. His martial prowess is reflected in the speed and accuracy of his attacks. With his Bo Staff, he has the innate ability to reroll any number of attack dice and has the potential to Stagger his target with a wallop upside the head. For targets at range, Moon Knight carries a stack of silvery Throwing Crescents, which he can pepper his target with thanks to the Rapid Fire special rule.

When Moon Knight wants to land a heavy hit, he can spend 4 Power for the Avatar of Khonshu Mystic attack. Appearing within Range 1 of his target, Moon Knight lays down a Strength 7 strike that pushes targets of Size 2 or less.

This stealthy, wall-crawling character has something else up his white sleeves in the form of his innate power, Multiple Personalities. This makes him an unpredictable threat that can throw your opponent’s plans into disarray, since not even you know what the Chosen of Khonshu is capable of turn to turn. At the start of his activation, you roll one die. Depending on the result, Moon Knight might gain an extra action to advance, more dice on his next attack roll, extra power… or nothing at all! The phases of the moon might be predictable, but Marc Spector is not.

If you’d like to learn more about the moon god’s chosen champion, be sure to check out his full rules when they become available, and don’t forget to pre-order your own copy of Moon Knight alongside Blade from your local gaming store or our website. Until then, this has been Atomic Mass Transmissions’ first look at this hooded crime fighter.

Atomic Mass Transmissions, signing off!

Team Tactics Talk: Amazing Spider-man & Black Cat

CP53 Amazing Spider-man & Black Cat

In this installment of our Team Tactics Talk, we’re looking at the three new cards that come in the Amazing Spider-Man & Black Cat Character Pack.

It’s no secret that Felicia and Peter make a powerhouse duo. Black Cat is one of the few people able to keep up with Spider-Man’s acrobatic style, and The Cat & The Spider proves the usefulness of their combined agility. When Peter Parker (as the Amazing Spider-Man or otherwise) is within Range 2 of an allied Black Cat, they can both spend 1 Power to use this tactic. Parker proceeds to turn Felicia into a gymnastic web-a-pult projectile, throwing her Medium range. A Black Cat always lands on her feet, of course, so she doesn’t suffer collision damage from the throw and can immediately interact with objective tokens without spending Power!

We’ve talked about Team Tactics that give you new movement options before, but The Cat & The Spider adds another level of utility with that extra interact action. It not only extends the range of your board control but gives you the chance to snag an objective in an extract mission before your opponent knows what’s happening.

The next tactic, Aunt May’s Wheat Cakes, is a Web Warrior tactic that demonstrates the power of starting your day with a good breakfast. Parker’s doting aunt knows that these cakes of buckwheat and whole wheat flour, with some buttermilk and molasses, are not only Peter Parker’s favorite, but they have what it takes to keep a good Web Warrior in the fight. This tactic allows any Web Warriors to spend 1 Power to remove the Slow special condition and one damage immediately.

Most of the Web Warriors rely on their impressive Movement speed, and being limited to the Short movement tool can be a monkey-wrench in your plans. Being able to shut the condition down on your whole team is a handy tool to have in your back pocket, and removing damage is just icing on the (wheat) cake.

Lastly, the Spider-Tracker tactic is another display of Peter Parker’s engineering genius. These small devices adhere to whatever Spider-Man throws them at—including witless goons who end up leading him right back to their hideout! In-game, Spider-Tracker gives you a useful off-turn movement. When an enemy character ends a move within Range 4 of an allied Web Warrior, that character can spend 2 Power to use the tactic, advancing a Short distance.

There are a lot of different ways Spider-Tracker can be useful in a game. Is there a heavy-hitting enemy character closing in on one of your vulnerable Web Warriors? Thanks to the Spider-Tracker, you’ll know when they’re coming and be able to move a short distance away and hopefully out of range of an attack. Is one of your foes closing in on a vulnerable objective? With the Spider-Tracker, you’ll know where they’re headed and can move in to contest the point. Forgot where you parked? Spider-Tracker!

That’s it for the cards in The Amazing Spider-Man & Black Cat Character Pack, but be sure to check back for more Team Tactics Talk on other Character Packs. Don’t forget you can preorder your copy of The Amazing Spider-Man & Black Cat at your local gaming store or through our website.

Until next time, this is Atomic Mass Transmissions, signing off!

From Panel To Play: Black Cat

CP37 Black Cat

They say it is bad luck when a black cat crosses your path. Well, the subject of today’s From Panel to Play is living proof!

Felicia Hardy, daughter of an infamous cat burglar, initially used her athletic prowess to follow her father’s example in a life of crime as the Black Cat. When she wasn’t stealing priceless art or heisting a fortune in jewels, she enjoyed toying with Spider-Man. Despite standing on the opposite side of the law, Black Cat allied with Spider-Man against common foes, helping him to combat villains like the Kingpin and Doctor Octopus.

Never satisfied with her abilities, Black Cat was envious of those with great powers. She made a deal with Wilson Fisk in order to gain superpowers of her own, which let her inflict bad luck on those around her. Now, Black Cat struggles between her criminal and heroic natures, making her an unpredictable piece of New York’s superpowered scene and a bad cat to have cross your path.

A cat always lands on its feet. At least we hope so, otherwise Black Cat’s impressive mid-combat back flip is going to be a problem! Pushing a miniature’s ability to depict motion and agility, Black Cat is captured in the moment she’s leaping over a stupefied and unlucky mook’s head. Astute observers will notice the bit of webbing clinging to the girder she’s using as a springboard. It is a fun touch, because it is appropriate if Spider-Man is allied with Black Cat, but can also suggest she’s just dodged away from a web shot if she and Parker are on different sides of a crisis.

Felicia Hardy is a tricky cat to pin down. On the tabletop, she has numerous abilities to get her into—and out of—trouble. With an emphasis on evasion, a sprinkling of good old-fashioned robbery, and the ability to turn her foe’s luck bad, Black Cat is a troublemaker you’ll want to have on your side of a crisis.

Black Cat isn’t what you’d call a heavy hitter. She can ruin somebody’s day with a rake of her Cat’s Claws thanks to the Pierce special rule, but she isn’t on the team to dish out damage. This is proven by her Troublemaker attack, which lets her leave a target dazed and confused as she backflips away to safety. Though it hits at Strength 6, Troublemaker actually trades in the potential to deal damage for interesting special rules and effects. When it lands, Troublemaker is limited to a single point of damage, but leaves the target Staggered and lets Black Cat make a short advance thanks to the Elusive special rule. Bye, Felicia!

That’s not the only tricky way Black Cat can move around. No self-respecting cat burglar would be caught without a way to get to Wilson Fisk’s penthouse (that’s where he keeps all the good stuff), so Black Cat brings a nifty grappling hook. For 2 Power she can shoot a line to anywhere within Range 2 and reel herself in. It’s perfect for accessing open windows or getting clear of the path of a charging Venom.

Backflips and ziplines are fun and all, but Black Cat can also help immensely during a crisis by practicing the family business—larceny. Swooping in out of nowhere, she can steal whatever bit of world-threatening menace her opponents have conveniently collected for her. The Master Cat Burglar active superpower lets Black Cat pay 3 Power to pilfer an asset or civilian token from an enemy in Range 1.

The ability to steal assets (and victory points) is likely to paint a large target on her back. Fortunately for her, people that cross this Black Cat’s path tend to run a streak of bad luck: their bullets end up being duds, their punches miss the mark, and things just don’t go their way. The Bad Luck innate superpower reflects this, preventing attackers who target Black Cat from modifying their attack rolls.

That’s all for our look at Black Cat. Check back next time when we dive in with a closer look at yet another character for Marvel: Crisis Protocol!

Until then, Atomic Mass Transmissions, signing off!

From Panel To Play: The Amazing Spider-Man

CP37 The Amazing Spider-Man

This time on From Panel to Play, we’re looking at what happens when a teenage hero grows up. Take a look overhead, because we’re talking about the Amazing Spider-Man!

After years of being the friendly neighborhood Spider-Man, Peter Parker has matured into a capable and skilled hero, who has been a part of the Web-Warriors, a team of Spider-Men from across the multiverse. Along the way, he has amassed a gallery of colorful rogues who go out of their way to bring down Spider-Man, though with little success.

A little older, a little wiser, the Amazing Spider-Man continues to fight for what’s right, even when doing so puts him in a difficult situation. Whether he’s following orders from other heroes or sharing his hard-earned wisdom with the next generation of Spider-Men, the Webhead is always ready to swing in and save the day.

The Amazing Spider-Man swings into action with a new miniature. Appropriate for this older-and-wiser Peter Parker, the Amazing Spider-Man has a more dramatic pose than before. He’s swinging on some webline from an antenna mast as an explosive detonates below, one hand ready to fire his web shooter to continue his swing through the city.

Years of living as Spider-Man has honed Peter Parker’s abilities. He’s seen it all, from retirees with wingsuits to alien symbiotes bonding with… questionable human hosts. Reflecting this wealth of experience, the Amazing Spider-Man has a set of upgraded abilities.

Compared with his younger self, the Amazing Spider-Man is tougher and more durable. He’s more capable of shrugging off superpowered punches and energy blasts than he was before, and he’s earned a bit more Stamina to go with it. When he decides to dish out attacks rather than taking them, Parker has learned a few tricks.

Even Spider-Man’s most basic attack has a little extra flair to it. Using one goon as a springboard, he lets his impetus carry him down to smack another target with the dismount. The Spider Strike attack’s Momentum special rule lets Parker choose another target within Range 2 of his initial one, moving him to within close range and dealing collision damage as he drops on them. Plus, if he lands this attack after using his Web Swing power, the added momentum of swinging through the city lets him land the Spider Strike at Strength 7!

And when he really wants to make a point, the Amazing Spider-Man can prove he can do Whatever a Spider Can, laying a Strength 8 beatdown that ends with Parker swinging clear of his target before using his webbing to hurl a dumpster at them.

With his new powers, Peter Parker has a whole new set of responsibilities. He is a leader to the Web Warriors, showing them the ropes (the webbing?) of what it takes to be Spider-Man. His Leadership, Friendly Neighborhood Spider-Team, lets Parker show his teammates how to put their webbing to the best use, slowing a nearby target by tangling them up. In addition, he can use his fast mouth and witty banter to help distract the enemy. The Witty Banter reactive superpower lets Spider-Man fire off a distracting quip when anyone tries to attack a member of his team, giving him the ability to reroll one of the dice in the attacker’s dice pool.

Peter Parker has even more tricks up his sleeve, but that’s all we have time for today. Check back next time when we dive in with a closer look at yet another character for Marvel: Crisis Protocol!

Until then, Atomic Mass Transmissions, signing off!