Brotherhood of Mutants Affiliation Pack

CP140 Brotherhood of Mutants Affiliation Pack

“Felonious Fellowship”

Many a mutant has turned to the X-Men for a steady hand and calm home. But many others aren’t seeking peace; and where there are mutants looking for bedlam, the Brotherhood of Mutants’ door is always open. Revenge, justice, or even a simple love of action could motivate members to join. The Brotherhood of Mutants has a roster as diverse as their shifting goals, and the raw power to back up any punches they throw.

Recruit your own Brotherhood of Mutants for your games of Marvel: Crisis Protocol with the Brotherhood Affiliation Pack. In this box you will find highly detailed miniatures for Mystique, Magneto, Sabretooth, and Toad. With Stat Cards and Team Tactic Cards to match, your Squad will be ready to claim what’s theirs.

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Stat Cards

What’s included

  • 1 Plastic Magneto Miniature
  • 1 Plastic Mystique Miniature
  • 1 Plastic Sabretooth Miniature
  • 1 Plastic Toad Miniature
  • 2 Metal Construct Miniatures
  • 6 Bases
  • 4 Horizontal Stat Cards
  • 7 Team Tactic Cards
    • Asteroid M
    • Brotherhood of Mutants
    • Magnetic Refraction
    • Magnetic Crush
    • The Books of Truth
    • Deception
    • X-Ceptional Healing
    • Weapons X-Program
  • 1 Crisis Card
    • Mutant Extremists Target U.S. Senators!

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Miniature Assembly


Find assembly diagrams for Magneto, Toad, Sabretooth, & Mystique here!

Download PDFs

Asmodee store

Available at your local game store or through the webstore

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Cable and Domino

CP47 Cable and Domino

Cable, the son of the X-Men leader Cyclops, was sent to the future to save his life when he was infected by the deadly techno-organic virus. Raised by Clan Askani, Cable was able to use his own incredible mutant powers to keep the virus in check, though the constant strain limits him from reaching his true potential. Granted incredible telepathic and telekinetic powers from his mutation, Cable is also equipped with advanced weaponry and technology from the 38th century. Having traveled back in time, Cable now seeks to change the apocalyptic future from which he grew up and ensure a better world for all.

Neena Thurman, a.k.a. Domino, was the product of an illicit government program whose goal was to create the ultimate mutant weapon. Unwilling to be a pawn of anyone, Domino escaped with the help of her powers and set out to find her own path in the world. With her ability to manipulate probability fields— ensuring things always go her way—and her extensive training in armed and unarmed combat, Domino became one of the most dangerous mercenaries in the world. Not long after, Domino found a new home and purpose as a hero as a mainstay member of X-Force.

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Stat & Team Tactic Cards

Stat Cards

Team Tactic Cards

What’s included

  • 1 Plastic Cable Miniature
  • 1 Plastic Domino Miniature
  • 2 Bases
  • 1 Crisis Card
  • 1 Affiliation Card
  • 2 Character Stat Cards
  • 4 Team Tactic Cards
  • 11 Tokens

360˚ view

Miniature Assembly


Find assembly diagrams for Cable & Domino here!

Download PDF

From Panel To Play: Domino

Marvel: Crisis Protocol

03/04/2021

The subject of today’s From Panel to Play is the only person who can always answer that question with, “Yes. Always.” We’re talking about Domino!

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From Panel To Play: Cable

Marvel: Crisis Protocol

02/25/2021

Cable is a versatile powerhouse that brings an array of different tools to every crisis. With his above-average Stamina, solid defenses, and a suite of attacks and superpowers, he has numerous techniques to support his allies and devastate his enemies.

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Asmodee store

Available at your local game store or through the webstore

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Deadpool and Bob, Agent of Hydra

CP45 Deadpool and Bob, Agent of Hydra

Welcome to the Deadpool character pack, brought to you by me: the amazing Deadpool! Once terminal cancer patient Wade Wilson, I, the aforementioned Wade Wilson, was transformed into the incredible superpowered hero Deadpool! Thanks to the nerds at the Weapon X program, I was granted an off-the-charts healing factor which allows me to recover from even the most gruesome “for the love of all that’s holy, look away Timmy!” injuries. I’m also basically a ninja—expert marksman, a master in multiple martial arts (including the deadliest of all, Karate), and I speak, like, nine languages. But my greatest superpower of all is my dazzling wit and immeasurable charm. Though teams like the X-Men and Avengers would literally kill to have someone like me on their roster, I, the aforementioned Wade Wilson, a.k.a. Deadpool, remain los lobos—a lone wolf who hunts the moonlight desert in search of the only meal that will satisfy my endless hunger— justice! Also, they haven’t been returning any of my calls or emails…

A cowardly young man, Bob was persuaded to join the criminal organization Hydra by his wife, who accused him of not being able to hold down a steady job. The thought of a stable career with a dental plan also appealed to Bob, though he was ultimately disappointed to find out that Hydra does not, in fact, offer full dental like A.I.M. Bob’s life was forever changed when he met Deadpool during the Merc with a Mouth’s assault on his outpost. Deadpool convinced Bob to assist him with his mission and the two became lifelong partners. These days the H on Bob’s chest no longer stands for Hydra but Hero!

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Stat & Team Tactic Cards

Stat Cards

Team Tactic Cards

What’s included

  • 1 Plastic Deadpool Miniature
  • 1 Plastic Hydra Bob Miniature
  • 2 Bases
  • 1 Taco Truck Miniature
  • 2 Character Stat Cards
  • 3 Team Tactic Cards
  • 8 Tokens

360˚ view

Miniature Assembly


Find assembly diagrams for Deadpool, Bob, and the Taco Truck here!

Download PDF

From Panel To Play: Deadpool

Marvel: Crisis Protocol

02/08/2021

This time on Atomic Mass Transmissions, we’re happy to give you a taste of an exciting new addition to Marvel: Crisis Protocol. Without further ado, let’s talk about the Regenerating Degenerate, Deadpool!

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Team Tactics Talk: Deadpool & Bob, Agent Of Hydra

Marvel: Crisis Protocol

02/22/2021

The Deadpool & Bob, Agent of Hydra Character Pack brings some weird and wonderful new Team Tactics to Marvel: Crisis Protocol.

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Asmodee store

Available at your local game store or through the webstore

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From Panel to Play: Honey Badger

CP71 Honey Badger

If the Internet has taught us anything, honey badgers are not to be trifled with. Known in certain circles as “The World’s Most Fearless Creature,” these predators make an appropriate alias for the pugnacious subject of today’s From Panel to Play. We’re talking about Gabrielle Kinney, a.k.a. Honey Badger!

Alchemax Genetics created Gabrielle Kinney from the building blocks of X-23’s genetic makeup. Alchemax trained her to serve as a bodyguard and elite fighter who possessed the same regenerative ability and retractable bone claws as Laura Kinney and Wolverine. Her creators further enhanced her to be impervious to pain through an Alchemax nanite therapy, a painful process that shortened the lifespan of its subjects. She ultimately broke free from her cruel makers in Alchemax with the aid of her rebellious sisters and assumed the identity of Honey Badger as a member of the X-Men.

Like the last piece in a Matryoshka doll of cloning projects and weaponized mutation, Honey Badger has a nifty set of powers and abilities, now available in a convenient travel size! Don’t let her relatively modest Threat Value of 2 fool you: she has plenty of attacks and powers to perforate the plans of an opposing team.

Like the others in her genetic lineage, Honey Badger has a solid basic attack, hitting at Strength 5 with the possibility of inflicting Bleed on her target. Her single adamantium claw lacks the Pierce special rule that the larger claws of Wolverine and X-23 have, but she can still cause some respectable damage nonetheless. Plus, she’s lower to the ground and has a better chance of hitting some painful targets. Her Hamstring attack represents this sort of strike, letting her slash with a debilitating cut that inflicts the Slow and Bleed conditions on her prey.

Adding insult to injury, after she slashes the tendons of her mark, she has the chance to dodge away from her slowed quarry thanks to the Elusive special rule.

Having a pint-sized, blade-wielding foe is the stuff that nightmares are made of. And just in case someone forgets that, Honey Badger’s reactive superpower can help to refresh their memory. Too Dangerous to Ignore allows her to spend power when an enemy character targets someone else within Range 2 of her, making her the target of the attack instead. If her big sister X-23 is on the field, hitting Honey Badger becomes an even worse idea, thanks to X-23’s reactive superpower.

Gabrielle has a handful of innate superpowers, making her even more challenging to deal with in combat. Her Healing Factor allows her to gradually regenerate from any injuries an opponent can land on her. Ankle Biter represents her smaller size and the way she can slip into combat to harry a target. This power prevents her from interacting with objectives during a crisis. Still, if she’s within close range of an opponent who is targeted by an allied attack, she can distract the target and cause it to roll 1 fewer defense die.

Like her big sister, Honey Badger doesn’t have many people in the world who she can call family, and if anyone tries to hurt X-23 she responds with the ferocity of her namesake. Lil’ Sis mirrors X-23’s Big Sis power and lets Honey Badger make a Medium advance towards an opponent who damages Laura Kinney with an attack.

That’s it for our look at this pint-sized pit fighter!

Be sure to check back for yet another installment of From Panel to Play, the series where we give you your first look at how your favorite characters transition to the tabletop in Marvel: Crisis Protocol. Pre-order your own copy of the X-23 & Honey Badger Character Pack at your local game store or through our webstore here.

Until then, Atomic Mass Transmissions, signing off!

From Panel to Play: X-23

CP71 From Panel to Play: X-23

She slices, she dices, she makes julienned guys. This time on From Panel to Play, we’re taking a look at the girl who proves the adamantium-coated apple doesn’t fall far from the angry Canadian tree; it’s X-23!

Laura Kinney, or X-23, is the 23rd attempt by the Facility, an offshoot of the Weapons Plus Program, to create a genetic copy of the mutant Wolverine. She was born to be a living weapon and had minimal human contact to enhance her savage and killer instincts.  X-23 is a peerless fighter and assassin with all the mutant abilities of Wolverine, including a superhuman ability to heal from any injury, lightning-fast reflexes, and retractable adamantium-coated claws in her hands and feet.

As you might expect from someone made with the genetic code of Logan, X-23 is a melee machine with some razor-sharp attacks to poke a hole in an opponent’s battle plan. She’s a highly mobile storm of claw slashes thanks to her combination of attacks and powers.

Her Adamantium Slash attack represents the quick strikes she makes with her hands and feet. The indestructible adamantium coating her claws helps her pierce through enemy defenses and can leave her target with some nasty bleeding injuries. Players familiar with Wolverine’s attacks know how effective this basic attack can be.

But when she’s riled up and has the power to spend, X-23 can lay into an enemy force with a flurry of claws, slashing through a line of her opponents. Claw Rush has a slightly higher range and Strength than her basic attack, but after she cuts through one opponent, she can make a Medium move. If she starts an activation with a target in range and has the Power to spare, Claw Rush can carry her just as far as a double movement, with the bonus of slicing up some poor saps along the way!

Adding to this kinetic play style is her only reactive power, Frenzy. If she dazes or KOs a target during her activation, she can pay the Power to move a short distance and make a free Adamantium Slash attack.

With the potential to move and attack 3 times in a turn, X-23 will be a headache for your opponent to pin down. That’s even truer once you look at the other innate powers she has under her belt. Her Adamantium Skeleton makes her heavier than she looks, so opponents who think they might pick up and toss the little scrapper are in for a surprise! Her constant training as a living weapon by the Weapon Plus Program has also attuned her martial skills to top form, represented by the Assassin Training superpower that lets her reroll 1 die in her attack and defense rolls. Due to her genetic makeup, she also has a Healing Factor to rival her “dad,” which offsets her average Stamina.

Last but certainly not least, Laura Kinney is protective of the last person she can call family: the younger clone created from her genetic makeup, Gabrielle Kinney. X-23 keeps an eye on her little “sister,” and anyone who tries to land a hit on Gabrielle learns how seriously Laura takes that responsibility. If an attack damages Gabrielle while within Range 3 of X-23, Laura can immediately make a Medium advance toward the unlucky jerk who did it.

That’s it for our look at this clawed hellion!

Be sure to join us for our next From Panel to Play featuring Honey Badger herself! Pre-order your own copy of the X-23 & Honey Badger Character Pack for Marvel: Crisis Protocol at your local game store or through our webstore here.

Until then, Atomic Mass Transmissions, signing off!

From Panel to Play: Colossus

CP57 From Panel to Play: Colossus

Here’s an old saying that a man with cold hands will have a warm heart. Well, when those hands are made of Siberian metal, then that man’s heart must be hot as Hel. This time on From Panel to Play, we’re taking a look at the X-Man who can wear fridge magnets as fashion accessories; it’s Colossus!

Born in Siberia during Communist rule, Piotr Rasputin is a mutant with a skin of steel and a heart of gold. He can transform his entire body into organic metal, granting him superhuman strength, durability, and stamina. Colossus is a gentle giant, however. He is sometimes reluctant to use his physical strength in combat, feeling a responsibility to use his powers to improve the lives of mutants and humankind. He has been a cornerstone of the X-Men for many years, acting as a sage and calm presence of strength among the team.

Colossus adds some defensive clout on the tabletop, with abilities that give him staying power while helping protect the other members of his team. He has decent Stamina and respectable defenses, especially against physical attacks. When it comes time to dish out a bit of behavioral correction in the form of punches, he strikes with the added impact of his bioorganic steel flesh.

Colossus’ basic attack, Strike, swings his metal appendages and lands as a Strength 5 physical attack. Catching a right cross from a steel fist is enough to rattle almost anyone, so this attack has the Concussive Force special rule, which adds a chance for Colossus to cause the target to lose 1 Power on a hit. For tougher opponents, the Siberian X-Man can bodily slam his targets into the ground with a heavy Supplex in the form of the X-Slam: a Strength 7 attack that stuns his target and has the chance to stagger it as well. But if his opponents aren’t within arm’s reach, Colossus isn’t totally without options. His mutant-enhanced strength lets him pick up interactive terrain of Size 3 or smaller and chuck it Medium range.

But Colossus is more concerned about keeping his teammates safe from harm, sometimes at his own expense. Big Brother has him putting his steel body in the path of harm to shield his companions. For 2 Power, when an enemy targets a character within Range 2 of Colossus, he becomes the target of the attack instead.

Colossus can soften the blow of the enemy attack with Bozhe Moi when he makes this noble sacrifice. With this exclamation, Piotr manages to escape the worst of a physical or energy attack, adding 2 dice to his defense roll.

Piotr can rely on his Organic Steel innate superpower to protect him for any damage that does make it through. His metal flesh deflects enemy attacks and reduces the damage he takes by 1.

And while some heroes bring out the big guns when they get injured, Piotr doubles down on his protective nature. Bozne Moi becomes innate on his injured side and passively adds blanks in his physical and energy defense rolls to his successes.

That’s it for our look at this steely hero!

Be sure to check back for our next installment of From Panel to Play when we look at Gambit in Marvel: Crisis Protocol! Pre-order your own copy of the Colossus & Magik Character Pack at your local game store or through our webstore here.

Until then, Atomic Mass Transmissions, signing off!

Team Tactics Talk: Cable & Domino

CP47 Cable & Domino

Cable and Domino bring all-new tactics to the battlefields of Marvel: Crisis Protocol with four Team Tactics cards. The tactics in this character expansion pack emphasize the X-Force as a fast and flexible team, able to respond to a crisis and opposing force with swift action.

The first tactic in the set, Cat and Mouse, demonstrates the unpredictability of fighting against the X-Force. They are a small and elite team strengthened by the combat experience of members like Deadpool and Cable, as well as the cunning and unpredictability of Domino and, well, Deadpool. This tactic allows you to choose one member of the X-Force after all the characters have been deployed and reposition the chosen character anywhere within Range 2 of its current position before the start of the game.

This tactic has numerous uses to give you an advantage before the first turn of the game. You can use it in a straightforward way, as a kind of advance-deployment to bring you closer to a valuable objective, but you can also use it to psych out your opponent, offering them a matchup that favors one of their characters before pulling your character back to a better position. It also lets you be reactive, bolstering your position after seeing who your opponent places where and countering with a strong character of your own.

The next tactic, Dirty Work, is another one for the X-Force affiliation and shows how the members of this particular team are willing to get their hands dirty in order to overcome a crisis and defeat their opponents—particularly opponents who represent the greatest threat. Any member of the X-Force can pay 3 Power to play this card and mark the enemy character with the highest Threat. If the team can daze or KO the marked target before the end of the round, every member of the X-Force gains 2 Power as a reward.

Dirty Work is a useful tactic as a Power booster. Since the number of attack dice usually outweighs a character’s potential defense dice, focusing fire on a single target is often going to take that target out. When combined with Power generating attacks, your whole crisis team can comfortably build up the resources you need for a massive follow-up round.

The third tactic in the Cable & Domino Character Pack, Warpath, is an Unaffiliated tactic that perfectly suits characters like Cable, who shrugs off enemy attacks on his unstoppable advance. When a character suffers damage from an enemy attack, it can pay 1 Power to play this tactic and make a Short advance toward the attacking character.

Warpath is a solid reactive tactic. With it, you can pull a character in close for a counterattack, close the distance on an enemy who is foolish enough to damage you. Even better, since the tactic is Unaffiliated you can pair it with characters who can shrug off a bit of damage like Wolverine or Sabretooth, whose Healing Factor can put their health back into a safe position as they come within striking range.

That’s it for our look at the tactics in the Cable and Domino character expansion pack. Remember that you can preorder the expansion at your local gaming store, or through our webstore.

Until next time, this is Atomic Mass Games, signing off!

From Panel To Play: Domino

CP47 Domino

Do you feel lucky? Well, do ya? The subject of today’s From Panel to Play is the only person who can always answer that question with, “Yes. Always.” We’re talking about Domino!

The outcome of a failed attempt by Project Armageddon to create a super-soldier, Neena Thurman makes her own luck as the sharpshooting soldier-for-hire named Domino. The only survivor of Project Armageddon, Domino has the innate ability to manipulate probability in her favor through subtle and unconscious kinetic phenomena. Her makers failed to comprehend the usefulness of her “good luck” and wrote her off as a failure.

Domino paved her own way forward as a mercenary, eventually joining groups like the Six Pack, the NSA, A.I.M, and X-Force. A skilled markswoman and her own lucky charm, Domino brings fortune to those who fight by her side—and chaos to all who confront her.

Domino rides onto the tabletop on a piece of flying debris. Representing her ability to turn luck to her side, the shockwave of an explosion propels the ground under her feet toward her next objective. And she is ready. Dual-wielding automatic pistols, she’s prepared to face down anything the opponent can throw at her. After all, things tend to go her way.

On the tabletop, Domino has multiple ways of swinging the odds in her favor. Her probability-manipulating powers are represented in numerous methods of messing with the dice and outcomes of her and her opponent’s attacks.

Of course, she needed some good old-fashioned firepower first and foremost. She is a world-class mercenary, after all. In addition to a pair of automatic pistols and a bunch of grenades—which always seem to bounce right where she needs them to be—Domino has an interesting attack, Lucky Shot. This attack is the golden bullet that strikes her target precisely where it’s weakest. In addition to being 2 Strength higher than her standard shots, Lucky Shot deals energy damage, her target can’t gain Power from the damage it takes, and if the attack produces at least one wild result, the target gains the Stun special condition.

To make sure that she’ll land her Lucky Shots and stick around long enough to use a whole bunch of them, Domino has two powers representing her unconscious manipulation of the world around her. Probability Manipulation is a reactive superpower Domino can use any time she rolls attack, defense, or dodge dice to spend any amount of Power to convert failures to criticals.

Her other power, an innate superpower called Things Tend to Go My Way, represents some of Domino’s wild good luck: explosions throwing her clear of attacks turning a sure shot into a near miss, a target tripping into the path of her oncoming bullets, that sort of thing. When she is attacking or defending, enemy characters do not roll additional dice for their critical results.

Though Domino’s luck might never run out, it seems like our time to talk about her has. Make sure you pre-order your copy of the Domino & Cable Character Pack from your local gaming store or our webstore today! And be sure to check back for the next installment of From Panel to Play when we look at another of your favorite characters.

Until then, this is Atomic Mass Transmissions, signing off!