CP82 The Blob and Pyro

Fred Dukes, the “Blob,” is a mutant whose dormant abilities surfaced when he reached puberty. The Blob employed his superhuman mutant powers as a carnival performance, thinking of himself as nothing more than “an extra-strong freak,” as he put it. Blob’s main superhuman power was the ability to become virtually immobile at a whim while in touch with the earth. He achieved this by using his willpower to bind himself to the soil under him, effectively creating a mono-directional increase in gravity beneath him. He has been duped into serving others on numerous occasions, most famously as a member of the Brotherhood of Mutants.

St. John Allerdyce is Pyro, a mutant with the ability to control, but not generate, fire and flame. Allerdyce can shape fire, increasing or diminishing its heat, intensity, and size. He wears a highly insulated suit with a built-in flamethrower that can fire a stream of flame a limited distance, which he can manipulate psionically. Mystique discovered Allerdyce and recruited him to join her iteration of the Brotherhood of Mutants.

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Stat & Team Tactic Cards

Stat Cards

Team Tactic Cards

What’s included

  • 1 Plastic The Blob Miniature
  • 1 Plastic Pyro Miniature
  • 2 Bases
  • 2 Character Stat Cards
  • 3 Team Tactic Cards

360˚ view

Miniature Assembly


Find assembly diagrams for Blob and Pyro here!

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From Panel To Play: Pyro

Marvel: Crisis Protocol

10/17/2022

St. John Allerdyce discovered his mutant powers as a teenager. He spent his early years as a journalist after deciding that his ability to control flame, but not generate it himself, was ultimately worthless.

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From Panel To Play: The Blob

Marvel: Crisis Protocol

10/10/2022

Fred Dukes grew up big and he grew up mean. Unaware that he possessed a powerful mutation, he joined a circus as a strongman, expecting to live a lonely life as a sideshow

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Asmodee store

Available at your local game store or through the webstore

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