Do you feel lucky? Well, do ya? The subject of today’s From Panel to Play is the only person who can always answer that question with, “Yes. Always.” We’re talking about Domino!
The outcome of a failed attempt by Project Armageddon to create a super-soldier, Neena Thurman makes her own luck as the sharpshooting soldier-for-hire named Domino. The only survivor of Project Armageddon, Domino has the innate ability to manipulate probability in her favor through subtle and unconscious kinetic phenomena. Her makers failed to comprehend the usefulness of her “good luck” and wrote her off as a failure.
Domino paved her own way forward as a mercenary, eventually joining groups like the Six Pack, the NSA, A.I.M, and X-Force. A skilled markswoman and her own lucky charm, Domino brings fortune to those who fight by her side—and chaos to all who confront her.
Domino rides onto the tabletop on a piece of flying debris. Representing her ability to turn luck to her side, the shockwave of an explosion propels the ground under her feet toward her next objective. And she is ready. Dual-wielding automatic pistols, she’s prepared to face down anything the opponent can throw at her. After all, things tend to go her way.
On the tabletop, Domino has multiple ways of swinging the odds in her favor. Her probability-manipulating powers are represented in numerous methods of messing with the dice and outcomes of her and her opponent’s attacks.
Of course, she needed some good old-fashioned firepower first and foremost. She is a world-class mercenary, after all. In addition to a pair of automatic pistols and a bunch of grenades—which always seem to bounce right where she needs them to be—Domino has an interesting attack, Lucky Shot. This attack is the golden bullet that strikes her target precisely where it’s weakest. In addition to being 2 Strength higher than her standard shots, Lucky Shot deals energy damage, her target can’t gain Power from the damage it takes, and if the attack produces at least one wild result, the target gains the Stun special condition.
To make sure that she’ll land her Lucky Shots and stick around long enough to use a whole bunch of them, Domino has two powers representing her unconscious manipulation of the world around her. Probability Manipulation is a reactive superpower Domino can use any time she rolls attack, defense, or dodge dice to spend any amount of Power to convert failures to criticals.
Her other power, an innate superpower called Things Tend to Go My Way, represents some of Domino’s wild good luck: explosions throwing her clear of attacks turning a sure shot into a near miss, a target tripping into the path of her oncoming bullets, that sort of thing. When she is attacking or defending, enemy characters do not roll additional dice for their critical results.
Though Domino’s luck might never run out, it seems like our time to talk about her has. Make sure you pre-order your copy of the Domino & Cable Character Pack from your local gaming store or our webstore today! And be sure to check back for the next installment of From Panel to Play when we look at another of your favorite characters.
Until then, this is Atomic Mass Transmissions, signing off!
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