From Panel to Play: Immortal Hulk

04/06/2023

CP144Immortal Hulk

Our excitement for today’s From Panel to Play is as unending as its topic is Immortal. Prepare to step through this Green Door as we provide you a sneak peek at our newest character: The Immortal Hulk!

Bruce Banner has a complicated personality, to say the least. Most people are aware of his transition from mild-mannered scientific genius to the raging embodiment of strength and power, but that only begins to touch on the various shards of his psyche. One of his lesser-known personalities is a dark, twisted version of the man that is out to punish the world for the pain and anguish it has caused him. Even when someone manages the nearly impossible feat of killing him, they find that they have only made things worse as he rises again, angrier and more powerful than ever.

On the tabletop, The Immortal Hulk is a Threat 7 powerhouse of a character that just refuses to be put down! First and foremost, he brings his most well-known attribute, his strength. This beater definitely has some massive attacks at his disposal! However, he also brings an aggressive ability to heal himself which will really help ensure he stays stuck in the fight. Who knows how much he’ll even need to use that, though, when he boasts defenses like a Physical Defense of 4 and a Mystic Defense of 5.

He starts off with a staple of any conversion involving the Hulk, an attack known simply as Smash. This Range 2, Strength 7 attack not only allows him to build Power to fuel his superpowers; but it also brings a hint of control to the battlefield. When he rolls a Wild during this attack, he may Throw size 4 or smaller characters Short and on 7 dice, you don’t need to be Joe Fixit to like those odds!

Next up, we have his powerhouse attack, Gamma Burst. This attack may cost 5 Power to use, but at Strength 10 and Range 3, it’s well worth its cost! On top of hitting like a truck, this attack allows The Immortal Hulk to Throw the target character Short before damage is dealt by the attack (No specific results needed and no size restrictions!). It also ensures that damage dealt by the attack doesn’t provide the target character any power, so not only will you be putting them into the dirt, you’ll be ensuring if they stand back up, they don’t have much to show for it.

At the top of The Immortal Hulk’s superpowers is his tried-and-true Gamma Leap. Hulk has never been known to skip leg day and that’s never more obvious than when he launches himself into the air and comes crashing down in front of you, ready to fight. This Active superpower costs him 3 Power to use but lets him place within Range 2 of his current position, ensuring he can be wherever he wants to be on the battlefield!

His last Active superpower is a fairly common phrase to hear from him in one of his rages, Leave Hulk ALONE!!!. This superpower also costs him 3 power to use and when you hear it, you’ll know you’re either going for a trip… or about to have something come crashing down on your head. This superpower allows The Immortal Hulk to throw either an interactive terrain feature or an enemy character, both of Size 4 or less within Range 2 of himself. Whatever finds itself in his meaty hands is going to be launched Medium in any direction he desires.

he first of his Innate superpowers, Endless Rage, will be familiar to fans of the original version of this character. This superpower provides The Immortal Hulk an additional 2 Power during the Power Phase, helping ensure he can fuel whatever abilities he wants to use.

His second Innate superpower is where we really start to define this version of the Hulk. Immortality is an innate superpower that represents The Immortal Hulks ability to rise from any wound. When the Cleanup Phase comes around, if The Immortal Hulk is Dazed and does not currently have an Immortality token, instead of following the normal process for a Dazed character, he will instead remove all special conditions and power from himself. He then removes damage from himself equal to the amount of power he removed, removes his Dazed token and gains an Immortality token. This allows him to recover from being Dazed without flipping to an Injured side or being KO’d.

His next Innate superpower is known as The Green Door. This superpower ensures that whenever he has an Immortality token, he will be removing 1 damage from himself each turn. Make sure you note the fact that this superpower works at the end of EACH turn, not just your own turn. When you’re removing a damage from him after each of your turns and each of the other player’s turns, you may quickly find no damage left on him!

We finally round things off with his Innate Immunity to Hex, Poison and Stun. These immunities help ensure that not only are Hulks dice always going to be able to “pop off”, you’re going to find it hard to limit his power generation.

That’s all for today’s look at this mean, green fighting machine. Be sure to check back later for yet another installment of From Panel to Play, the series where we give you your first look at how your favorite characters transition to the tabletop in Marvel: Crisis Protocol. Pre-order your copy of The Immortal Hulk at your local game store or through the webstore today.

Until next time, Atomic Mass Transmissions, signing off!