The Midnight Sons Affiliation Pack contains the characters and Team Tactic Cards needed to start playing Midnight Sons under Blade’s leadership, Bump in the Night.
Blade’s Stat Card has been updated with new artwork and the stat changes released during Ministravaganza 2023. In that update, Throwing Glaives was changed by adding the Pursuit trigger to it. Between Throwing Glaives, Bump in the Night, and Night of the Dhampir, Blade can almost always make 2 attacks during his Activation while moving around the board. Bump in the Night defines the Midnight Sons and their ability to fight on the move with all their characters.
Similar to Blade, Doctor Voodoo’s Stat Card has new artwork and stats released during Ministravaganza 2023, with minor changes to the text for clarity. Doctor Voodoo’s Possession has the potential to be one of the most game-altering superpowers, but it must be used carefully. If Possession is used without enough power to use Recall Spirit, Doctor Voodoo can quickly get Dazed due to his reduced defenses. Luckily, he has a very good set of attacks to use while building up the Power to use Possession. Spirit Venom is a great way to build Power, and it potentially does quite a bit more than that between Sap Power and Spiritual Strength.
Johnny Blaze got an update to his Stat Card during Ministravaganza 2021. The version in this box has those stats. Spirit of Vengeance makes Ghost Rider’s Power gain extremely dependable. With that Power, he can use Hell on Wheels to position to where he needs to be to have the most effect on the game. Alternatively, if he is already in position or has 8 Power, Penance Stare is one of the scariest attacks in the game. Attacking a character with 5 or more Power, Dazing them, and leaving them with no Power to retaliate with when they flip to their Injured side can swing the results of a game completely.
Moon Knight’s stats remain the same as when he was first released in CP48, and he has remained a solid member of the Midnight Sons. Multiple Personalities defines Moon Knight’s self-conflicted playstyle, but don’t let that random factor scare you away from playing him. Even if he rolls a Failure and there is no effect, Moon Knight pulls his weight with his Range 4 rapid fire attack and Stealth to keep him safe if he ends up outside of Range 3. With Bump in the Night, he often makes multiple attacks during his Turn while repositioning to stay in the shadows. When you roll the other results on Multiple Personalities, though, Moon Knight gets additional opportunities to shine if you can remain flexible enough to take advantage of them.
Each of the Team Tactic Cards found in CP220 has clarified wording and new art, but no substantial changes to the effects found in their original printing. Bats the Ghost Hound allows you to buy the dice result you need exactly when you need it. Many times, one more success will mean the difference between a Dazed character and one that’s Healthy and ready to strike back.
Banishment’s dice trigger comes up pretty frequently during a game, but it does not always come at the time the Midnight Sons player needs it. Bats the Ghost Hound can be used to help trigger this when it is needed. Moon Knight’s ability to reroll any of his dice when he is attacking with his Bo Staff, especially if he has added 2 dice to the roll using Multiple Personalities, also has a very good chance of getting the dice rolls needed to use Banishment. A well-timed Banishment could result in a big difference in the amount of Power the enemy Squad has access to.
There is no more defining card for Midnight Sons than Siege of Darkness. Between this Team Tactic Card and Bump in the Night, the Midnight Sons often get to make more attacks in a game than almost every other affiliation.
Séance amplifies the effects of Doctor Voodoo’s Brother Daniel token for no Power cost, allowing you to make his most impactful Rounds even more impactful!
Ghost Rider’s bargain with Mephisto ensures he is brought back to life when he is defeated…at a cost. Trading a lower Threat Value character for Ghost Rider is almost always worth it, though.
Ghost Rider can utilize his extreme mobility by using Highway to Hell. Hauling an important enemy character away from the protection of the other members and into the reach of Ghost Rider’s Squad and Incinerating them sets them up to be Dazed and KO’d. Following up with Siege of Darkness is game changing more often than not.
Thanks for joining on the latest installment of From Panel to Play, where we feature your favorite characters and explain how they come to life on the tabletop. The Midnight Sons Affiliation Pack is available now at your local friendly game store or through the webstore. Be sure to check back for more.
Until next time, Atomic Mass Games, signing off!
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