Doubt will only lead to failure. Our combined strength will be rewarded. Mandalore will be yours. And Kenobi, this Sith pretender Dooku, and all our enemies…will fall.”
–Maul, Star Wars™: The Clone Wars
Maul’s re-emergence during the Clone Wars was the catalyst that led to the creation of the feared entity known as the Shadow Collective. Fueled by his desire for revenge, he was able to manipulate Pre Vizsla and the Death Watch to form an alliance against a common enemy: Obi-Wan Kenobi. Maul quickly moved to add more muscle to his forces, gaining the support of the Black Sun and Pyke Syndicate. With the Darksaber in hand and an entire army under his command, Maul was equipped to seize power throughout the galaxy. Join us in this installment of From Scene to Stat as we take a look at Maul, the leader of the Shadow Collective in Star Wars™: Legion!
While this Maul is similar to his Separatist Alliance incarnation, he has a few new abilities that reflect his ascendency in the criminal underworld. While he retains Jump 1, Deflect, Immune: Pierce, and Juyo Mastery, his new Allies of Convenience keyword allows him to order Mercenary units, even if they are of a different affiliation. This represents Maul’s strength as leader of the Shadow Collective and also provides utility, as normally mercenary units may not be issued orders from a unit they do not share an affiliation with. His other brand-new keyword, Wound 1, means that Maul benefits from Juyo Mastery as soon as the game starts.
Maul’s upgrade bar reflects his previous life as a Sith apprentice as well as the skills he’s gained leading the Shadow Collective. Two Force upgrades give him access to many useful tools and abilities, but the similarities to his previous unit card end there. Maul only has one Training slot, adding a Command and Armament slot in lieu of a second Training upgrade. Although he has many options to choose from, the new Up Close and Personal Training upgrade allows Maul to gain a dodge token after he performs a ranged attack. This pairs well with the Saber Throw Force upgrade, which helps him keep his distance and stay safe from reprisal.
When Maul finds himself needing to claim a throne, the Darksaber is there to legitimize his status. Not only does it pack a punch, but it also gives him the Cunning keyword and changes his rank to Commander. With this powerful new upgrade, Maul is more than ready to lead his troops into battle—but that’s not all he has in store.
This Maul also brings a new suite of Command Cards to compliment his existing options. Seize What Power We Can gives him aim, dodge, and surge tokens that friendly Mercenary units can spend. In addition to giving Maul a dodge token, His Eminence deals out a suppression token to other trooper units at range 1 of Maul and allows friendly units in that area to skip their Rally step as well as immunity from being suppressed or panicked. Finally, Witch Magick removes up to 2 wound tokens from Maul, as well as any number of Poison or Immobilize tokens. It’s also treated as a 1 pip while building your command hand, and it allows him to recover when he activates. These powerful new Command Cards will help Maul control the flow of battle, and ensure he is ready to lead the Shadow Collective to victory.
That’s all for our first look at this new version of Maul. Be sure to check back for yet another installment of Scene to Stats, the series where we give you your first look at how your favorite characters transition to the tabletop in Star Wars: Legion. Pre-order your own copy of the Shadow Collective Starter Set at your local game store or through our webstore today. Until then, Atomic Mass Transmissions, signing off!
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