From Panel To Play: Lockjaw

01/25/2021

CP35 Lockjaw

Who’s a good boy? We’ll try to answer that question during this installment of From Panel to Play as we take a closer look at the biggest dog on the moon, Lockjaw!

Lockjaw is the product of Inhuman experimentation on canines. Exposed to Terragenisis before being born, Lockjaw was born able to teleport across space and even dimensional boundaries. A loyal and devoted companion, Lockjaw is one of the Royal Family of Inhumans, having a strong bond with both Black Bolt and Crystal. The Inhumans use Lockjaw’s extraordinary ability to traverse vast distances.

There are only so many opportunities in life to create a miniature of a big, sloppy, drooling dog. When they occur, you have to make the most out of them. Just look at Lockjaw’s big mushy face. The wide, expressive eyes and wrinkled muzzle are adorable and full of detail, but the real icing on the cake is his flopping tongue covered in drool. I just want to give him belly scratches so bad.

Like any good dog, Lockjaw is here to make other people’s lives better. He is a fantastic support piece with a list of powers to help his allies even better on the tabletop.

First of all, Lockjaw’s ability to teleport his allies is his most recognizable ability. Far faster and more effective than traveling by Greyhound, Teleport is an active Power that allows him to choose an allied character within Range 3 and place them within Range 3 of their current position. It’s perfect for positioning someone to secure an objective or support an ally and can pull precious objective-holding characters out of the line of fire.

Now, Lockjaw doesn’t just bounce his team around the battlefield. He also has incredibly enhanced senses and can sniff out just about anything. The Inter-Dimensional Bloodhound power represents this, letting you choose an enemy character for 3 Power and letting allies roll an additional die on attacks targeting them. You might be thinking I overlooked the range of Lockjaw’s power. Surely I meant, “choose an enemy character within Range 3,” or something?

No. I mean, “choose any enemy character on the field.” Lockjaw’s nose laughs at the concept of physical barriers and space-time.

Naturally, Lockjaw is a good boy. He just wants to protect his family and make them happy, as any good dog would. That’s why his innate Power, Who’s a Good Boy? makes me so happy. When he hears one of his allies within a short range say that, Lockjaw gains 3 Power. He’s just so eager to help!

That’s all for our first look at how Lockjaw made the leap from Panel to Play. Check back for our next installment, when we examine another of your favorite characters as they jump onto the table in Marvel: Crisis Protocol.

Until then, this is Atomic Mass Transmissions, signing off.